I come from a creative background with a deep passion for storytelling, art, and game design. For me, games are more than just entertainment, they’re powerful tools for storytelling that can build worlds, foster community, and evoke emotion.
Hera’s Revenge began from that mindset. I wanted to create something bold: a game saga that reimagines mythology from a modern, emotional perspective. So many powerful female figures like Hera have been villainized or flattened into one-dimensional characters. I thought, what if we gave her a voice? What if she told her story?
It started as a small concept and evolved into something much bigger, a multi-genre saga, animated series, and shared universe where fans can grow with the characters and narrative.
There’s a gap in indie and mid-tier gaming when it comes to cohesive, long-term IPs that combine narrative depth with cross-platform engagement. Many indie games are incredible, but they often stand alone. What we’re building is a connected universe that blends 2D, 2.5D, Battle Royale, and kart racing, all wrapped in a single evolving story.
We’re not just launching one game, we’re launching a saga that players can follow, expand with, and immerse themselves in. We also plan to branch into animation, extending the narrative into media beyond gaming.
The biggest risk was deciding to go all-in on building an expansive game saga from day one, even with limited resources. Most people would start small, prove traction, and then expand. But I believed in the universe I was creating and knew it needed that scale from the beginning.
It meant taking on roles I’d never done before, design, project management, even some coding. I had to push beyond my comfort zone to bring the vision to life.
I’ve always been fascinated by mythology, but I was frustrated by how often powerful female characters like Hera are villainized or oversimplified. I wanted to flip that script,show Hera not just as a goddess, but as a complex, emotional, and heroic figure.
The deeper I got into her story, the more I realized it had the potential to drive an entire saga. Mythology is timeless, but it’s also ripe for reinterpretation. We’re reimagining it through the lens of modern storytelling, emotional, immersive, and character-driven.
Our daily workflow blends creative and technical disciplines. We begin with stand-ups to align the team, then split tasks across development, design, and community engagement. Developers work on game mechanics, optimization, and multiplayer features, while artists focus on assets for both the games and the animated series pilot. We also allocate time for internal playtesting and community feedback loops
The most surprising feedback has been how emotionally connected players feel to the game’s lore and characters, especially Hera. Many didn’t expect an indie game to carry such narrative depth. This demand for more storytelling inspired us to start developing not just more games, but also a pilot for an animated series to expand the Hera’s Revenge universe beyond gaming.
In May 2020, during the height of the pandemic, I started building and publishing mobile games to stay creative. I launched three on the Google Play Store and started working on the early version of Hera’s Revenge. But life shifted, and the project had to be put on hold. In December 2022, I decided to return and rebuild the entire project from scratch. The tools had changed, the team needed to be rebuilt, and the scope had grown. But the vision had crystallized. That restart was a turning point, it reminded me why this project mattered and reignited my commitment to finishing it.
Building a multi-format IP requires balancing vision and flexibility. Creating games, while simultaneously developing an animated series, has taught us that each medium demands a different approach, but consistency in worldbuilding is key. We’ve also learned that community is everything. Your audience isn’t just consuming the IP, they’re shaping it.
So far, we’ve raised capital from early investors. One of our key backers contributed $50K and is a former CFO of Adidas Spain. That support has been instrumental in validating the project and moving it forward with greater confidence.
We're raising $350K to finalize our 2D, 2.5D, and Battle Royale games; produce a high-quality pilot for the Hera’s Revenge animated series; expand our development team; grow the community through events and marketing; build multiplayer and cross-platform infrastructure; and cover equipment, software, and operational needs.
We’re addressing a core issue in indie gaming: the lack of long-term, narrative-driven IPs that can evolve across platforms and formats. Hera’s Revenge is one of the few projects blending multiple genres, 2D, 2.5D, Battle Royale, kart racing, into one connected world.
What really sets us apart is our commitment to community and longevity. We’re not just building games; we’re building a universe. One where fans feel seen, challenged, and inspired, whether they’re playing, watching an animated episode, or contributing to community lore.
Absolutely. Community involvement is central to our vision. We're planning to offer map editors, skin design contests, and user-created challenges. These features will extend into both the games and transmedia experiences, like potential fan submissions for the animated series. We want Hera’s universe to evolve not just with us, but with the players.
This game is just the beginning. We see Hera’s Revenge as the foundation of a much larger universe, one that eventually includes 3D experiences, multiplayer interactions, and even integration into the metaverse.
We’re laying the groundwork for a franchise that can evolve with its community. And we’re doing it in a way that’s ambitious, creative, and deeply rooted in storytelling.
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